Real-time Fur Using GPU-based Raycasting
نویسندگان
چکیده
Rendering fur is an important area of computer graphics, because visually convincing fur is essential for realism of games and computer generated imagery. Our paper presents a novel technique for fur rendering based on a previously published method for grass rendering. The technique works by tracing a ray at each pixel through the fur volume with implicitly defined slices mapped with fur texture. A detailed analysis with performace tests, evaluation of applicability and comparison with another state-ofthe-art technique is presented.
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تاریخ انتشار 2010